New Game Concept!

Here’s a little drawing of what I may be doing for my next game. I don’t want to reveal too much now, but the main goal will to get the ragdoll in the basket thingie ^^

Shoot Em Down Progress

Wow, Shoot Em Down has come a long way from the first version. When the update goes live, I’m expecting to see a jump in sales, haha ^^ Here’s a comparison

Old

New ^^

Shoot Em Down Update Submitted!

The Shoot Em Down update has been submitted to apple! Here are a few new screenshots from the update ^^

Shoot Em Down Update Gameplay

Here’s a video of what will be in the Shoot Em Down 1 update ^^ New weapons will be unlocked as you get more kills.

Shoot Em Down Update Done

Ok, I finished the update for Shoot Em Down. For Shoot Em Down 1, all the weapons will be available from the start. You get 4 new weapons, the shogun, pistol, laser, and machine gun. I didn’t have time to implement the store, or coins, because it would take forever with finals, and all my school projects in the way…I will release another version as Shoot Em Down 2 later on, and make it free for a day for all the people that bought Shoot Em Down 1. ^^

Shoot Em Down New Details

I think that I will release a version that has all the weapons for Shoot Em Down as an update. I will also make another version, where you get coins for each kill, and can use them to buy the weapons in a store. The update should be done in 2 days. ^^

Shoot Em Down Organization + Idea

I’ve been working on organizing the Shoot Em Down code more, trying to optimize the game. The update is getting closer and closer to completion, and once it gets done, it will be worth the wait ^^ Also, I have an idea for a game involving roflcopters, and if I ever make it, I think that it it’ll be free. All the graphics in the roflcopter game will be text, so I’ll see how that turns out. Also, I might add the ability to customize your copter, and email it to friends. ^^

Coin Collect 2 Plans

So right now, I’m working on Coin Collect 2. The new features that Coin Collect 2 will have will be added levels. You will have a time limit to get a certain number of coins in, to advance to the next level. There will also be 2 added powerups, the shield and the magnet. If you collect the shield, you will be able to movie around the screen invincible, and unable to be killed by the red dots. The magnet powerup pulls coins that are within a certain radius of you closer to you. The first version that I’m working on will be Coin Collect 2 for the iPhone. Then after I submit that, when it is in the approval process which takes 1-2 weeks, I will work on Coin Collect 2 for flash. The free flash version of Coin Collect 2 will be used to market the iPhone version. Hopefully that will go well, haha ^^

Physics Engine

As you should know, I wrote a physics engine for the iPhone for Shoot Em Down. (If you still haven’t bought it, buy it now! haha) Anyways, I’m going to try to port it to Actionscript 3, so I can use it in my flash games. The flash game is going to be physics based, and have lots of blood and violence, just like in Shoot Em Down for the iPhone. ^^ The only thing that I’m worried about is if flash can handle all the calculations that the physics engine needs without lagging >.<

My ToDo List

Hi everyone, here’s a sneak peek of my to do list ^^

1)Finish Coin Collect 2

2)Finish the Shoot Em Down update (sorry this has been taking so long)

3)Work more on my red button game prototype

Please keep in mind that none of this is final and may change later on as I think of new game ideas. ^^